Arkadell

Arkadell (arr-KAY-dull) is the world in which the continents Urmmosh, Galvandor, Asmalur, Balgathnar, Elwein, and Septim all exist. As astronomical endeavors and research has not yet been carried out, Arkadell is believed to be the only planet that exists within the universe as the center of all happenings.

Creation
Long before the dawning of creation, centuries ago, all that existed, and all that would ever exist, was the Void. Like a dark sheet covering a masterpiece, the Void stretched over the entirety of Arkadell, then but a blank canvas. Its eternal nebulousness enwrapped all of pre-creation. Unending and omnipotently powerful, the Void simply was. It needed no creator, no hand to sculpt it. The Void, in and of itself, was a god, and would bring itself into being. So eternal was its existence, so vastly expansive, that the Void, the world spirit from which all originates, grew lonely. And so, after several millennia, the Void bore three children from its blackness. These beings are known to Arkadell as the Old Ones. So beautiful and perfect were they, that the Void wept at their creation. It’s expansive blackness tore apart, revealing large masses of land, empty as they were. These were the foundations of our overworld, Arkadell, the hellish and demonic underworld, the Nether, and many other planes of existence, perhaps the realms of gods or fantastic creatures. The Void, then, became the barrier that separated these realms, and all the stars in the sky, a portal to each one. The Old Ones saw fit to take over the arduous task of creation from the Void, and thus began the formation of Arkadell and all its people.

Urmmosh
Urmmosh is the homeland to the orcs and, at first glance, might betray the nature of the people that live there. Much of Urmmosh is lush forest landscapes and mountainous terrain that is also covered in tall pine forests. The tall mountains to the West of Urmmosh contributed greatly to the isolation of the orcs from the other known races, and also blocked much of the global winds, keeping Urmmosh snow-free and relatively warm year-round, except during it's near-arid summers.

The orcs, not largely practitioners of replanting plant life, have contributed largely to their land being deforested, leaving desert-like stump-forests where lush woods once resided.

Urmmosh is also abundant in mineral resources, though the orcs as a whole are not keen on mining, causing them to have minimal reliance on stone and other minerals.

Despite their unintended cruelty to their land, Urmmosh manages to remain a bountiful forested region to this day. One theory on this is that Urmmosh is located where there was once mass volcanic activity, causing the soil to be very fertile and manage to sustain life, despite the mass deforestation.

Galvandor
Galvanor is the second largest continent on Arkadell, but the realms has not been fully mapped, meaning Galvanor could very well be the largest continent. It is the homeland to humans and home to the Kingdom of Galvanor, as well as the High Church of Zethos. It is the most densely populated region as well as the most developed. It's home to Corinthia, the largest city on Arkadell, capital of the Kingdom of Galvanor.

Located around Galvanor are small island chains, that comprise a sort of natural buffer between invading ships and Galvanor. These islands, such as the island of Silvershore, keep largely to themselves, opting to avoid integration with the larger continent and instead focus on building small towns independent of any nation.

Asmalur
Asmalur was one of the last continents to be settled by mortals, thus making it far less developed and populated than the other continents. It is home to every race of Arkadell and many different cities and nations, each with a unique history and role to play in the world.

Asmalur is the current continent in which the actual roleplay is located.

Balgathnar
Balgathnar is the homeland of the dwarves. It is a long, slender continent that is extremely rugged and desolate. The dwarfs are split into dozens of small fiefdoms and city-states, banded together under 3 different kingdoms. These 3 kings are in constant struggle for control of the continent, leading to small skirmishes and fights throughout the land on a daily basis.

Elwein
A centre of natural beauty, blessed by the light of Thelo, Elwein is the homeland of the elves and the pinnacle of elven activity as the southern most continent of Arkadell. Elwein is a continent populated by harsh terrain of a different nature. Filled to the brim with life, the high peaking mountains and dense jungles make it difficult to populate the mainland. Hence, the elves tend to congregate around the coastal flatlands of the continent, where trade and commerce are abundant. It is here on Elwein, and more specifically in Tel’Ithanni, the capital of Elwein, where the elves first created their system of government, a monarchy headed by a High King. And though the High King is to rule over all the Elven Empire, several smaller tribes and villages are less influenced by outside authority.

For years, the Elven Empire knew no war, no strife, and all throughout the First Age, Elwein knew only peace. It was magical, in the most literal sense. The High King was a kind and benevolent ruler, whose subjects were governed quite leniently all throughout the First Age. However, as High King came and went, and as the borders of the Elven Empire stretched throughout Arkadell, expansion was an idea held with increasingly high regard, and each passing King grew in his greed and desire to rule over the entirety of Arkadell. Thus, during the Second Age, elven expansion rose to an all time high, leading to the creation of several city-states on Elwein’s neighboring continents. The High King at the time, Orodreth Ithanni, set his sights on the continent of Asmalur, and sent several ships to the Eastern Sea to begin expanding on that side of Asmalur, having already taken land in and around the southern borders. (Stagnum) This, however, would prove fatal to the Elven Empire, and would halt their expansion into Asmalur for a short while.

Septim
Septim is the northern most continent of Arkadell. It is the least populated continent, with a few major settlements in the southern regions. The northern regions remain undeveloped, and are mostly glaciers and tundra. It is comprised of many fjords, peaks, and crevices that are difficult to traverse.